13kr1d1 wrote:Noone told you to try to fly every single ship in the game. You're paying for SP greed.
This SP greed is paid for by the monthly subscription, or the price of PLEX. The problem is that the mechanic made you pay for it twice, 3x, 4x, and so on, like double taxation.
Quote:The biggest problem I see in this game is that there's obvious benefits to specializing heavily and quickly, from a theoretical standpoint, yet no one does it. If people actually needed each other rather than just isboxing or alt accounting, anyone could specialize and be paid for it. Decreased self-costs, increased payout from other people who need your services.
All I see this change doing is equalizing the Character Bazaar price for a "realistically trained" pilot, who may have all sorts of inefficient skill choices vs. a "formula trained" who is designed to take advantage of every last SP.
Even as someone who *studied* EVE Online skills for a week before I even started a trial account, and as someone who meticulously tracks every skill level in EVEMon, I don't actually mind this sort of minmaxing is gone in the *long term*.
In the short term it absolutely is important which skills you prioritize. None of us are getting any younger, and the immediate playability of SP choices does not change in that regard.
Quote:It would have worked out great like that, because then people would want to skip say, battleships, in order to get into titans easier, but would need a sub-cap to fall back on, and specialize in cruiser. Same with industrial types. No more being able to "do it all". Now you have to pick to be most effective, and the market reacts to this by being more profitable for everyone because people need each other more, rather than this solo-pvp-and-indusrtials-with-alts/maxed-SP-character-online.
I disagree. When I started EVE, I had decided I would specialize in two or three types of ships and learn to fly them extremely well. When I lived out in null, corporation doctrine fits would frustratingly change *all* the time. Instead of two or three ships, now I am investing in 8-10, and then 10-14 and so on. These choices I make shouldn't penalize me for the rest of the game for eternity.
People are going to worry about what they can do, instead of choices they made which result in things they can't do. Things we can't do no longer penalize us. This is a good thing. It encourages people to try things out, instead of being cautious about every single SP they invest.